2D Educational Essay
Educational Games
An educational game is a genre and type of video game that
is developed to teach the audience about certain subject that the game uses as
a template for its gameplay; an example of this is that in games that have word
searches as the gameplay the audience will have to find words related to that
subject an example of this is the subject English/literacy in which players
would be finding words that made there vocabulary more varied. The image to the right of this paragraph was placed here to show that educational games can be aimed and all users but mainly for children as it has child like graphics as well as big buttons that are easy to see.
Educational games can be aimed at any anyone from all age
groups as long as it applies to them in terms of gameplay and the subject, such
as simple gameplay like point and click games are aimed primarily at young
children as they are easy to use so that 5-7 year olds can use them as they
don’t require much talent on a computer to play the game, an example of this
type of ed-game for this age group is
the Acme Animation Factory which allows players to create their own animated
cartoons using Looney Tunes characters in which the player has control over the
graphics, animation and music as well as the colours of characters; this
teaches children how to do basic animation while trying to keep it as simple as
possible.
The games that apply to children who
are slightly older whose age is around 8-12 are more complicated and will use more
difficult controls but still be somewhat simplified and fun to use but still
have very simple learning characteristics such as counting to twenty or
spelling out very simple words like ‘because’. The types of games that are
available to children at this age is much more varied as the games can range
from platformers, adventure games, point and click as well as many others,
which were used for this age group because more subjects and topics could
covered in the game as it a larger field to cover.
An example of a platfomer
educational game is Donkey Kong Jr Math which was the last educational game
made by Nintendo in the player must solve problems like math problems in order
to climb to the top of the level to win that stage which would prove to be fun
as well as challenging while teaching player how to do math problems using a
trial and error system. I have placed an image of the game to the left of this to show how the game functioned as well as the visuals to show how the game is suitable for children as it has simple graphics and no 12+ themes.
Educational games that apply to teenage players are increasingly more
difficult than the games meant for children as they include more complex
puzzles/problems; as well as having the learning be more combined into the
gameplay so that it is harder to notice and the player will learn more without
noticing. The image to the right of here shows a game suitable for all ages and has an increasing difficulty ability option that make it more suitable for teenagers and adults which i placed to show the relevance of this paragraph.
An example of an educational game made for a player between the ages
of 15-18 will contain more graphic imagery and complex problems than in games
for lower ages in which a game that is like this is Rolling Fall which a 2D
physics educational game in the player has to cut the rope at the correct time
so that the ball will hit the zombies on the platform; this will teach players
on how gravity work as well as other physic related material.
Educational games can vary in how they look and types of games that they are in which the types of known games are: Point and click, platformer, Quiz, simulator and adventure games as well as some other games on some not so used genres for this particular type of game.
An example of a
platformer educational game is Math Platformer an example of educational game
made by small developer company which is game in which player controls a slug
to solve math problems to get through a level; in which the player has to
navigate a level by collecting all the numbers in each level going from
smallest to biggest as well as trying to navigate the level at the same time by
doing platfomer like things such as jumping platform to platform or interacting
with objects like lifts. The game fits into the educational category as it
teaches people on the number order and more likely aimed at children ranged
from 8-11 as in the screenshots available it showed that numbers were not
overly complex although they did dive into negative numbers which smaller
children tend not to learn. I have placed an image to right of this paragraph to show the type of gameplay that exists within a math game as well as the variation games that the developer can make.
Another example of platfomer
educational game is Mario is Missing made by Nintendo which is a game in which
you navigate a side scrolling level as Luigi in which you have to beat the
Koppa’s guarding each level to collect pieces of artefacts which are pieces of
famous historical landmarks then he has to take the finished landmark to a
certain location then is asked two questions about the landmark; after this is
complete Luigi has to take pictures of the locations he visits which can be
viewed later in the game. This game
mainly teaches people about the different landmarks around world as well as the
ability to puzzle solve and using directions as the player has to ask the
people of city/level where the remaining Koppa, his current position and
information on the landmarks; the difficulty of this game is extremely ranged
going from preschool to adult which shows it is made for all ages and gets
harder in terms of Koppa locations and the questions asked about the landmarks. The image to the left of this is an example of the ghameplay which shows how game is better suited to children as it has fun cartoony graphics that children enjoy.
An example of a simulator educational
game is Wolf Quest developed by game company Eduweb which is a game in which
the player is put into the role of a wolf and is made to live their life in
Yellowstone National park. The purpose of this game to teach players to
understand how wolves live and the type of affect they have on the ecosystem as
well as their interactions with it; the game is made for all ages as well as
being rated as family-friendly but does have some graphic violence in it like blood but is mainly to show people what happens in nature as well as having bad texturing so it looks more like paint making it more suitable for younger players. The image to the right is an example of this game in the paragraph which i place to show the game is for all with basic graphics making blood look like paint and basic control scheme.
Another simulator educational game is Urban Jungle made by Autoklub
Rijeka and DIR; which is aimed at children as contains no violence and is
simple to play. The gameplay is simple in that all the player has to do is
deliver goods from a start point to an end point without making many or any
criminal offenses such as running people over, running the traffic lights,
speeding or crashing into other cars; in which it has been viewed as being a
good learning tool for driver education and road safety. The to left is an example of the game that shows i have placed to show how it is educational for people learning to drive as the interface of the car is fairly realistic which further fufills the game's purpose.
Another example of an educational game is
I.M Meen which is a game designed to teach grammar to the players and was
developed by Animation Magic. The gameplay is more complicated than others but
still quite simple in which the player has to rescue the lost children trapped
in scrolls by fixing grammar mistakes on the scroll as well having to fight
monsters in each level as well as fighting a boss every fourth level; the game
is aimed at children as it is interesting and fun and doesn’t just concentrate
on the learning grammar which would pull a child’s interest more. I have placed an image of the game to left to show how different it is too most educational games as it bares some resembalse to old games like DOOM which further hints at the game being more fun for children than others.
Educational games
can be very helpful as they improve a lot of things as well give a new way of
learning to a variety of people; one of the ways it can help the player is that
it improves hand to eye coordination which can come in handy later in life as
well as help you do work as well as improving their vision as long as they
don’t play for days which in turn can seriously damage a player’s eyes. Another
good thing about educational games is that they can make learning more
interesting and fun which can be great help if a teacher is trying to teach
children as the children will find lessons more interesting which overall all
will help their grades and learning experience.
Another good example of how playing
educational games improves a person’s education is that students are more
comfortable will technology they can recognize and enjoy which leads them to
being able to stay on top of their work if they play a game that is similar to
their current work but this also has a downside as video games whether they are
educational or not can be extremely addictive which can leave students playing
games all lesson and neglecting their work.
Some other good
points about using educational video games is students who play video games are
more likely not to develop problems like attention problems but can also cause
them to become less sociable which will stop teachers and tutors from helping
there students. Another point is that students will be able to remember the
things they learned in the games as they are more interesting which will lead
them to remember what they played.
Another good thing about playing educational video games is
that it can enhance the learning advancement by making it fun and enjoyable for
children as well as also making it fun for the teachers or tutors so the then
student and teacher can have better relationship which making the learning
experience better and fun. Also in any game the player always has the chance to
earn something whether it is points, score, trophy/achievement, reward among
other things which is a helpful tool in as it makes them enjoy achieving things
which after going back to normal work is still in the system and will give them
a rush so they perform better at other education related work/activities.
The purpose of
educational games is that they can be used to help people get better understand
at certain subjects which the chosen game will focus in which it by adding
aspects on the subject to the game this is done secretly in some games so they
don’t realize they are learning things; also education games where made to help
children become more aware of their surroundings which also helps them to
express the individuality which is done by learning from the games as most
games today even some educational ones having a social aspect to it such as
ones for older players might have a leaderboard to compete against each other.
One of the things
that doesn’t go that well for educational games is that video games as a whole
have developed a bad reputation over the last decade, which has lead people to
believe that these games will have a negative impact on people which is not
helped with all the massacres and crimes caused due to video games as well as
that physiological problems like anti-social behavior and physical problems
like weight gain or loss due to lack of exercise as video games have proven to
be extremely addictive and students can lose interest in the real work as well
as teachers losing control of the situation or classroom.
Another problem with using educational games is that in some education
facilities they can’t afford to buy the technology needed to play the games or
to buy the games themselves, which can vary depending on equipment needed.
Educational games apply their subject by mixing it in with
the chosen play style which can be hinted greatly or mixed in well so the
player doesn’t notice, in which interactive games like point and click such as
word searches which will state that it’s a word search made for a certain
subject such as using words that are key to study the English subject or to
have a list of words and then have words that mean the same thing in the word
search to expand people’s vocabulary. Whereas other educational games don’t show
there drew agenda as easily and hid it well enough so people don’t know they
are being taught an example of this is in games related gravity and other
physics as the idea to make things fly into other things like people or objects
which can be enjoyable for children and teenagers alike and at the same time
teaches them how objects fly through the air and how the amount of strength the
object is pulled or through can affect speed and direction of an object.
Improvement
One opinion that could be done to improve educational games
is that they could make them more interactive between game and the work that
student is currently doing as it would overall make the learning experience
more enjoyable and fun as well as making students want to more work. Another
opinion is that could make fun but not to fun so they are not as addicting as
that will keep more students focused on their work instead of ignoring it to
play games.




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