2D Educational Essay
Educational Games

Educational games can be aimed at any anyone from all age
groups as long as it applies to them in terms of gameplay and the subject, such
as simple gameplay like point and click games are aimed primarily at young
children as they are easy to use so that 5-7 year olds can use them as they
don’t require much talent on a computer to play the game, an example of this
type of ed-game for this age group is
the Acme Animation Factory which allows players to create their own animated
cartoons using Looney Tunes characters in which the player has control over the
graphics, animation and music as well as the colours of characters; this
teaches children how to do basic animation while trying to keep it as simple as
possible.
The games that apply to children who
are slightly older whose age is around 8-12 are more complicated and will use more
difficult controls but still be somewhat simplified and fun to use but still
have very simple learning characteristics such as counting to twenty or
spelling out very simple words like ‘because’. The types of games that are
available to children at this age is much more varied as the games can range
from platformers, adventure games, point and click as well as many others,
which were used for this age group because more subjects and topics could
covered in the game as it a larger field to cover.
An example of a platfomer
educational game is Donkey Kong Jr Math which was the last educational game
made by Nintendo in the player must solve problems like math problems in order
to climb to the top of the level to win that stage which would prove to be fun
as well as challenging while teaching player how to do math problems using a
trial and error system. I have placed an image of the game to the left of this to show how the game functioned as well as the visuals to show how the game is suitable for children as it has simple graphics and no 12+ themes.
Educational games that apply to teenage players are increasingly more
difficult than the games meant for children as they include more complex
puzzles/problems; as well as having the learning be more combined into the
gameplay so that it is harder to notice and the player will learn more without
noticing. The image to the right of here shows a game suitable for all ages and has an increasing difficulty ability option that make it more suitable for teenagers and adults which i placed to show the relevance of this paragraph.
An example of an educational game made for a player between the ages
of 15-18 will contain more graphic imagery and complex problems than in games
for lower ages in which a game that is like this is Rolling Fall which a 2D
physics educational game in the player has to cut the rope at the correct time
so that the ball will hit the zombies on the platform; this will teach players
on how gravity work as well as other physic related material.
Educational games can vary in how they look and types of games that they are in which the types of known games are: Point and click, platformer, Quiz, simulator and adventure games as well as some other games on some not so used genres for this particular type of game.





Educational games
can be very helpful as they improve a lot of things as well give a new way of
learning to a variety of people; one of the ways it can help the player is that
it improves hand to eye coordination which can come in handy later in life as
well as help you do work as well as improving their vision as long as they
don’t play for days which in turn can seriously damage a player’s eyes. Another
good thing about educational games is that they can make learning more
interesting and fun which can be great help if a teacher is trying to teach
children as the children will find lessons more interesting which overall all
will help their grades and learning experience.
Another good example of how playing
educational games improves a person’s education is that students are more
comfortable will technology they can recognize and enjoy which leads them to
being able to stay on top of their work if they play a game that is similar to
their current work but this also has a downside as video games whether they are
educational or not can be extremely addictive which can leave students playing
games all lesson and neglecting their work.
Some other good
points about using educational video games is students who play video games are
more likely not to develop problems like attention problems but can also cause
them to become less sociable which will stop teachers and tutors from helping
there students. Another point is that students will be able to remember the
things they learned in the games as they are more interesting which will lead
them to remember what they played.
Another good thing about playing educational video games is
that it can enhance the learning advancement by making it fun and enjoyable for
children as well as also making it fun for the teachers or tutors so the then
student and teacher can have better relationship which making the learning
experience better and fun. Also in any game the player always has the chance to
earn something whether it is points, score, trophy/achievement, reward among
other things which is a helpful tool in as it makes them enjoy achieving things
which after going back to normal work is still in the system and will give them
a rush so they perform better at other education related work/activities.
The purpose of
educational games is that they can be used to help people get better understand
at certain subjects which the chosen game will focus in which it by adding
aspects on the subject to the game this is done secretly in some games so they
don’t realize they are learning things; also education games where made to help
children become more aware of their surroundings which also helps them to
express the individuality which is done by learning from the games as most
games today even some educational ones having a social aspect to it such as
ones for older players might have a leaderboard to compete against each other.
One of the things
that doesn’t go that well for educational games is that video games as a whole
have developed a bad reputation over the last decade, which has lead people to
believe that these games will have a negative impact on people which is not
helped with all the massacres and crimes caused due to video games as well as
that physiological problems like anti-social behavior and physical problems
like weight gain or loss due to lack of exercise as video games have proven to
be extremely addictive and students can lose interest in the real work as well
as teachers losing control of the situation or classroom.


Improvement
One opinion that could be done to improve educational games
is that they could make them more interactive between game and the work that
student is currently doing as it would overall make the learning experience
more enjoyable and fun as well as making students want to more work. Another
opinion is that could make fun but not to fun so they are not as addicting as
that will keep more students focused on their work instead of ignoring it to
play games.
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